vrijdag 20 december 2013

Status Update #1

What's up guys, Coballz here with another status update on our grand Moképon game release. First off, we need to set a few things in order for us to completely appreciate the following status update:

-    The game, as we designed it, will implement the Wii-mote as our main source of input. Implementing this, however, is quite a task. Therefore, we have not yet implemented it, and have instead focused on getting a working game as we want it.
-    From this point onward, producing new content for the game will prove to be much easier than to actually set up the game to be playable.

With this in mind: status update.

We have a working game! Yes, ladies and gents, Moképon is actually working at the moment. It's not much, granted, but we have a battle scene and damage calculation and such things. While the lead programmers were programming away, we made a few additional changes to the base of Pokémon so that our Moképon experience would be better for those who play it:
- Critical strikes have been removed. For those of you who have played the original Pokémon games, you will know how frustrating it is to crit an enemy when they're at less tham 5%HP, whilst you get 100%-0% from a single crit when you didn't want that to happen. Sucks. So removed.
- Pokémon leveling, as implemented in the original Pokémon game, has been changed. For this game to meet the actual 5-10 minutes gamplay target, we needed to make it simpler, so instead, we changed the feature to where you gain experience upon defeating a Moképon, and after a certain amount of 'wins', the Moképon will evolve or gain a new move, depending on what Moképon it is and whether it can actually evolve.
- Since the storyline of most Pokémon games are dreary, long, and not original (evil enemy team, 8 gyms, Elite 4, legendary Pokémon etcetera), we have decided to have the game focus more on the Battle Frontier part of the game, to the point where the game will be set in a yet to be named region, where you have 5 buildings where trainers await you. Besting all of these buildings and their respective Dealers (see what we did there?), you may advance to the Tower of Golfwang, where the Grand Master Golwfang appears to see if you are a true Mokémon Master.

Implementing these changes will not be nearly as hard as it was to actually create a working game for our midterm presentation. With that in mind, keep posted to be up-to-date with how the coming weeks of free time (holidays yay) will turn out for our game.

Coballz out.~

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