And of
course, here a short introduction of team BHOE’s very first project, Moképon!
Moképon is, as the title suggests, based on the
popular gameseries Pokémon. The versions we’ve focused on while implementing
the basis of our game are Pokémon Red and Blue, the very first games in the
Pokémon series to come out outside of Japan. It came out in 1998 as a remake of
the original (Japanese) Pokémon games (Red and Green, but later on also a
Blue)which came out in 1996, but differed very little from those apart for some
different sprites and a lot of bug fixes. The games (all of them, Japanese and
American/European) were/are playable on the Nintendo GameBoy (and are of course
property of Nintendo).
The original game is a Role Playing Game; you play as a child living in
the Pokémon world who just sets of for a journey to travel the world to help
Professor Oak, a professor who also happens to live in your town. The object of
the game is to catch yourself some Pokémon (monster-like creatures with special
powers), travel the region in which you live, train your Pokémon to be even
better by fighting other Pokémon (in the wild or from other trainers like you)
and ultimately become the Pokémon master; the best trainer there is in the
whole world. During this journey, you will also be asked to try and complete
the “Pokédex”, a device given to you by professor Oak to record data on all the
Pokémon you captured, which he will need to complete his research, and defeat
the evil “Team Rocket”, a group of people who plan to use Pokémon for bad
instead of for good.
The travelling and general walking around is shown using a top-down
approach. You walk over a (invisible) grid and battle trainers if you cross
eyes with them. It is also possible to battle wild Pokémon by walking in
certain areas (mostly tall grass or caves), this is done using a random
encounter system; you never know when you will meet a Pokémon in places such as
this.
Battling is done in a turn-based style; every Pokémon
can have up to four attacks (to learn more, older ones need to be forgotten)
and has different stats, such as speed, attack and defense, which grow stronger
as the Pokémon grows stronger. The speed of the Pokémon decides which of the
two may attack first. Every Pokémon also has a “type”, such as Grass, Fire or
Water. Each type has its own weaknesses and strong points against other types,
which makes having a lot of different Pokémon an important aspect of the game
on many different levels.
Our version of this very popular idea is slightly
different. Because of several different things (mostly time issues) we’ve
decided to take out the exploring and wandering, making our game purely
battle-oriented. This makes meeting wild Pokémon (or “Moképon”, as our
creatures are called) nearly impossible. Our solution? A money-based game,
where you get 6 random Moképon upon starting a save file, with whom you should
try to defeat a trainer somewhere, earn money, enhance the stats of your team
or buy better Moképon and fight again. This cycle continues until you’ve found
your perfect team, beaten all six leaders and have become the Moképon Master!
Another very drastic change is the implementation of
“modern technology”, namely a Wiimote. Because of this, Moképon gives of an
entirely different atmosphere as Pokémon, as you are now no longer a bystander
screaming orders to your Pokémon, no, you’re actually participating in the
battle! If you don’t show the correct sign, your Moképon will not execute the
correct move and you won’t win. Simple as that.
With more than 20 different trainers to encounter, 50
different Moképon (which includes evolutions, some of which area-specific), 100
different moves (and thus signs), six different areas and, last but not least,
6 very strong leaders to challenge, Moképon is set to give you at least a whole
afternoon of fun, but is also very fit for leisurely playing and beating a few
trainers in a couple of minutes.
We hope you’ll enjoy!
Yinukume~
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